Might & Magic - Duel of Champions is a Free to Play, multi-platform Card MMO Game set in the Might & Magic universe, available for both PC and iPad.
"Might & Magic - Duel of Champions is a strategic card game set in the Might & Magic universe. You will have to choose a hero and build his army with Units, Spells and Fortunes to defeat the opponent’s hero in a card battle of epic proportions. The objective of the game is to bring your opponent's hero’s life to zero before your hero is defeated. To achieve this goal, you will be deploying Units, casting Spells and taking advantage of Fortunes and Events.
Every army consists of: 1 Hero card, 5 Event cards, Between 50 and 200 cards, a mix of Units, Fortunes and Spells in any proportion. The first step is to choose your Hero. Your Hero will determine the Spells you can use. Each Hero has access to a number of schools of magic. All Spells from any of those schools can be used in your deck. Your Hero will also determine which Faction your army belongs to. The rest of the cards (Units and Fortunes) used in your deck must be either from your Faction or Neutral.
The Battleground contains 16 positions where Units can be deployed, 8 for each player. The 4 positions closest to you form your Back Line and the 4 closest to Battleground’s centre form your Front Line. The corresponding positions on each of the 4 Lines, yours and your Opponent's, form 4 Columns.
Unit Type and Deployment - Melee units can only be deployed on the Front Line. Shooter (including Magic Shooter) units can only be deployed on the Back Line. Flyer units can be deployed on either Line.
Event - Each player brings five Event cards to the match. Those ten Events are shuffled together and the first two are placed on the battleground. At the end of each turn, the leftmost event is removed from the battleground, the rightmost is moved in its place and a new one is drawn to replace it. When the Events deck is empty and a new one needs to be drawn, they are re-shuffled. A player may use each of the two currently available Events each turn, no matter who brought them, even if the opponent has already used the Event during their turn. Choose your Events wisely though - they can help your opponent too."
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