Zombie Panic Source is a Free to play ,
cooperative Shooter [FPS] survival horror MMO Game, a Half-Life 2
Modification, the sequel to the popular Half-Life Modification
The basic idea of Zombie Panic is to
create solid gameplay that is based on a classic zombie outbreak
scenario, the living dead are coming for the last remaining humans,
and these survivors must fight them off and live through the day. The game works like this: - Everyone
joins a server, in the beginning you can either choose to join the
human team or you can volunteer to be the first zombie. If no one
volunteers the game will pick one human randomly and the game begins.
The starter zombie's goal is to, of course kill the humans while the
human goal is to stay alive as long as possible, complete objectives,
or even wipe out all the zombies. The catch is that when a human is
slayed he will simply join the ranks of the undead, now ready to
finish off his old living teammates. - The humans can't tell by the
player list who's alive and who's not, eventually there will only be
one survivor still standing if all goes wrong, facing all the zombies
which used to be allies, with his back to a wall. The zombies only
have a certain number of reinforcements (lives), when a zombie is
killed they lose 1 life from the counter. However, when a human is
killed they gain 1 life. If the zombies only have 1 respawn left the
humans can win the round by killing off the remaining undead left on
the map. This is the main concept of how the game works but with
additional game modes there is a bit more variety to it.
Speed - A zombie can only run at about
80% of the top speed of a human player. Though, the more weaponry and
ammo a human picks up, the more it will slow him down tremendously,
making him an easy target for the undead. If carrying nothing a human
can easily outrun a zombie. Watch out so you don't get cornered...
Also, keep an eye on your fatigue meter so you don't have to rest
while a horde of undead flesh is scratching your back.
Weapons - The humans have a wide
selection of different weapons to use for defending themselves, like
firearms, explosives and melee weapons. It is essential for humans to
locate weapons and ammo around the map in order to survive. Since you
only spawn with a random melee weapon and handgun, scavenging is a
must. Remember that your inventory is limited and hogging weapons
will slow you down, so sharing with your teammates is a must which
also promotes teamwork.
Panic - If you find yourself cornered
and must make a quick escape, the Survivors have the ability to use
the Panic feature. Panic will make you drop all your inventory to
gain speed and a temporary energy boost.
Numbers - At the beginning of the
round, there are only few zombies (depending on the amount of
players) and everyone else is a Survivor. This means that they can
easily watch each others backs and provide covering fire. However,
once their ammo starts to run dry and they begin to squabble amongst
themselves for the few precious clips of ammo available...
Communication - Instead of typing
messages to each other (occupying busy hands), which can be really
dangerous when the zombies are lurking in the shadows, the humans
have the ability to communicate by voice commands. There is a menu
with several commands that can help the humans organize a defense,
trade ammunition and request help.
Barricading - Survivors have the
ability to set up a defense by pushing items or using barricade
boards. This can help with their survival, but a barricade won't last
Zombie abilities and advantages:
Regeneration - Zombies will over time
regenerate hit points making it more difficult for survivors to make
dead the undead.
Carrier - The first Zombie of the round
differ a lot from the other undead, he looks different, sounds
different and have abilities that the average zombie can only dream
of. He is the Carrier! With the power to infect people (10% infection
chance per hit by default) he will cause panic and paranoia amongst
Persistence - Zombies may seem to die
often, but they won't give up. They just keep re-spawning over and
over until your pistol runs out of bullets, your back is to the wall,
and there is no escape.
Numbers - Later on in the game, as the
undead ranks swell with the freshly dead, the last few humans will
find their superior weaponry small compensation for the hordes of
zombies that close in.
Zombie Vision - With the zombies not
being able to use a flashlight, we have given them the ability to use
Zombie Vision. Z-vision works in a way that it brightens up any
possible light source in a room to make it more viewable. More
importantly, humans that keep active will slowly begin to glow red
making it easier for a zombie to track their prey. To prevent games
of hide and seek a survivor over a period of time of sitting still
will also start to glow red by fear of the unknown.
Berzerk and Lunge - The zombies have a
"Feed-O-Meter" that they can charge up by hitting and
damaging survivors. With your stamina you can either choose to lunge,
giving you a few seconds of sprint speed that can be a great
advantage when attacking a Survivor. Or you can choose to save your
Feed-o-Meter bars and charge up your Berzerk. Berzerk gives you 10
seconds of lungespeed and faster attackrate, Survivors will have a
hard time facing you upclose.